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Experts warn Facebook’s metaverse poses ‘terrifying dangers’ – New York Post

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Facebook’s metaverse poses “terrifying dangers” and needs to be policed, according to an expert.
The immersive virtual world was recently revealed as one of Facebook CEO Mark Zuckerberg’s top priorities but critics are skeptical about how good it will actually be.
Dr. David Reid, Professor of AI and Spatial Computing at Liverpool Hope University, thinks it will change our lives just like the internet did.
He’s also very worried about potential dangers.
He said: “The metaverse has huge implications – it comes with fantastic advantages and terrifying dangers.”
“And we need a highly robust system in place to police the metaverse.”
“We’re clearly in the very early stages but we need to start talking about these problems now before we go down a route we can’t reverse away from. It’s crucial for the future.”
Professor Reid is concerned about the vast amount of data that could be collected from the metaverse and who controls it.
He also fears that avatars could be hacked and you could end up interacting with cybercriminals rather than people you know and trust.
Reid explained: “The metaverse’s ultimate aim is not just virtual reality or augmented reality, it’s mixed reality (MR). It’s blending the digital and the real world together. Ultimately this blend may be so good, and so pervasive, that the virtual and the real become indistinguishable. “
“And the market for that is gigantic. Whoever controls it, will basically have control over your entire reality. “
“Many current MR prototype systems have face, eye, body and hand tracking tech. Most have sophisticated cameras. Some even incorporate Electroencephalogram (EEG) technology in order to pick up brainwave patterns. In other words everything you say, manipulate, look at, or even think about can be monitored in MR.”
“The data this will generate will be vast…..and extremely valuable.”
“And that’s why we need a system in place to police it. No single company should ever exert control – it’s simply too important for that to happen.”
He suggests that the metaverse should be a collaborative effort with a standard set for everyone to follow.
Reid doesn’t think the metaverse is all bad though.
He thinks more job opportunities could be created because people could work from different cities but all meet up virtually in the metaverse.
The definition of the metaverse really depends on how you ask.
According to the dictionary, it’s: “A 3D virtual world, especially in an online roleplaying game.”
Billionaire Facebook boss Mark Zuckerberg called it “the next version of the internet”.
He said: “This isn’t about spending more time in screens. It’s about making the time we already spend better.”
Facebook has even rebranded its parent company operation as Meta, as part of its commitment to the metaverse.
Speaking to journalists including The Sun, Meta’s VR boss Andrew Bosworth said: “The metaverse is a set of virtual 3D spaces where you can share immersive experiences with each other when you can’t be together.”
“What comes after the internet? Instead of looking at a screen, you get to be in the experiences.
“You don’t have to experience it in VR. Most people initially will experience it on screens they already have.”
If you think it all sounds very broad, you’re right. It is.
The rough idea is that it’s an internet, but immersive – so you live inside it, and interact with it.
The metaverse will have loads of experiences, including games, social networks, videos, shopping, health and fitness and more.
It already exists in some forms now – with Facebook’s Oculus VR, and games like FortniteRoblox and Minecraft.
But it’s not huge in terms of scale.
Zuckerberg thinks that the true metaverse will be ready within the decade.
Aspects already exist now, and we’ll see significant leaps in the next few years.
Tech giant Meta (formerly Facebook) has poured billions of dollars into building the “metaverse” already – and recently vowed to hire another 10,000 staff to work on the project.
This story originally appeared in The Sun and has been reproduced here with permission.
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BlackRock digs further into crypto with metaverse ETF – FinanceFeeds

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Money Laundering via Metaverse, DeFi, NFTs Targeted by EU Lawmakers’ Latest Draft – CoinDesk

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Lamina1 Presents Inaugural “Open Metaverse Conference” Connecting the Worlds of Blockchain and the Metaverse for a Next-Gen Internet – Business Wire

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Featuring a keynote from co-founder and futurist Neal Stephenson, the first-of-its-kind event aims to empower creators and coders to build the Open Metaverse together
LOS ANGELES–(BUSINESS WIRE)–Lamina1, a Layer 1 blockchain optimized for the Open Metaverse, today announced its role as founding sponsor of the Open Metaverse Conference, a first-of-its-kind industry event bringing together the worlds of the Metaverse and Web3 to build a more open and immersive Internet. The two-day conference will take place from February 8-9, 2023 in Los Angeles, California, and will gather experts and builders spanning Metaverse experiences, Web3, and entertainment.

Co-founded by Neal Stephenson, renowned futurist and science fiction author who originally coined the term “Metaverse,” and cryptocurrency pioneer Peter Vessenes, founder of the first VC-backed Bitcoin company, Lamina1 will provide the infrastructure to empower rapid expansion of the Open Metaverse. As the founding sponsor of the Open Metaverse Conference, Lamina1 will provide a forum for critical conversations around identity, privacy and interoperability, while exploring how audience engagement, creative storytelling, and the technicalities of blockchain can work hand-in-hand to make the vision of the Open Metaverse a reality.
The Open Metaverse Conference will feature keynotes from renowned technologists and storytellers who are pioneering visions for the next era of the Internet. Attendees will hear from Lamina1 co-founders Neal Stephenson and Peter Vessenes, as well as Philip Rosedale, founder of virtual world Second Life (Linden Lab) and co-founder of virtual platform High Fidelity, John Gaeta, Oscar-winning VFX pioneer (The Matrix) and CCO of character persona company Inworld AI, Cathy Hackl, Metaverse and Web3 strategist and founder of design consultancy Journey, and other industry crossover leaders to be announced. Keynote sessions will be complemented by diverse speakers and side events spanning games, art, entertainment, and commerce. To connect these key areas of culture with the technology that enables them, the Open Metaverse Conference will also facilitate technological deep dives for attendees from leaders in Web3, immersive computing, and technology standards groups. Presenting partners include the Metaverse Standards Forum, the Open Metaverse Interoperability Group, and the Open Metaverse Alliance for Web3 (OMA3), all organizations fostering interoperability.
“We are at a moment in time when developers, creatives, and producers can finally design the seamless and persistent experiences we’ve dreamed about,” said Jamil Moledina, Vice President of Games Partnerships and Media at Lamina1. “The Open Metaverse Conference will serve as the big tent for everyone who’s thinking about creating never-before-possible experiences that allow creators and consumers to enter unique virtual worlds on a level playing field.”
“OMA3 is pleased to collaborate with Lamina1 and the Open Metaverse Conference in promoting interoperability,” said Robby Yung, CEO of Animoca Brands. “OMA3 looks forward to developing talk tracks to encourage the creation of a more open and immersive internet.”
The conference will encourage interdisciplinary dialogue through debates, pitch sessions, roundtable discussions, and networking opportunities to help drive new ideas and connections.
“We felt a real sense of urgency to facilitate discussion with our colleagues and creators across the spectrum,” said Rebecca Barkin, President of Lamina1. “We know that the Open Metaverse will be built collaboratively and with a set of shared values, and we’re happy to provide this forum to address the needs of the community and to solve big problems together.”
For more information on the Open Metaverse Conference, visit www.openmetaverseconf.com.
About Open Metaverse Conference 
The Open Metaverse Conference (OMC) is an industry-first event presented by Lamina1 focused on bringing together the Metaverse and blockchain technology. The conference gathers key stakeholders spanning developers, creatives, producers, product owners, and executives to ask and address big questions around the development of a truly Open Metaverse that leverages open-source, collaborative principles and blockchain decentralization.
About Lamina1 
Lamina1 is a Layer1 blockchain optimized for the Open Metaverse. The brainchild of legendary futurist Neal Stephenson (who first conceptualized the term “Metaverse” in his 1992 best-selling novel Snow Crash) and Peter Vessenes, a foundational leader in the crypto space from the early days of Bitcoin – Lamina1 is on a mission to deliver the blockchain technology, interoperating tools, and decentralized services that will establish it as the preferred destination for creators building a more immersive Internet. It is the first provably carbon-negative blockchain in the world.
K.C. Maas
Wachsman
kc.maas@wachsman.com
K.C. Maas
Wachsman
kc.maas@wachsman.com

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