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Analysis: A metaverse with Chinese characteristics is a clean and compliant metaverse – Reuters

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Pan Bohang, founder of vHome, a virtual reality (VR) social gaming platform, wearing Meta's Oculus VR headset uses a touch controller to high-five with a user during a virtual gathering, as a screen shows the virtual content, at an office in Beijing, China January 21, 2022. Picture taken January 21, 2022. REUTERS/Tingshu Wang
BEIJING, Jan 26 (Reuters) – How will China's metaverse evolve? Look to the letter "c". Clean, censored, compliant and crypto-less is the view from experts.
The descriptions point to the long shadow thrown by Chinese authorities who have already intimated they will have a heavy regulatory hand in how it will develop – a shadow some China metaverse advocates fear will stunt its growth.
From Microsoft's (MSFT.O) $69 billion plan to buy Activision (ATVI.O) to Facebook changing its name to Meta Platforms Inc (FB.O), much of the tech world is leaping to build what many expect will be the next generation of the internet: immersive virtual worlds that replicate many aspects of real life.
Experts say China's metaverse efforts lag countries such as the United States and South Korea, citing less investment by domestic tech giants. Industry-leading products like Meta's Oculus virtual reality (VR) headsets are banned in China and the slow development of attractive domestically made VR headsets has meant China has yet to see a VR platform or metaverse gain significant popularity.
But interest has begun to surge. In the past year, more than 1,000 companies including heavyweights such as Alibaba Group Holding (9988.HK), and Tencent Holdings Ltd (0700.HK) have applied for around 10,000 metaverse-related trademarks, according to business tracking firm Tianyancha.
Baidu (9888.HK), broke new ground in December with the launch of "XiRang", described as China's first metaverse platform though it has been widely panned for not offering a high-level immersive experience. Baidu says its app is a work in progress.
Start-ups too are seeing more investment. In the three months to end-November, more than 10 billion yuan ($1.6 billion) was invested in metaverse-related ventures, far more than the 2.1 billion yuan of investment that China's VR and related industries attracted for all of 2020, according to Sino Global, a crypto venture capital firm focused on China.
"Investors and venture capital managers who hadn't talked to me in years were suddenly messaging – asking if I want to go for a meal and talk. They all want to talk metaverse," said Beijing-based Pan Bohang whose startup plans to launch a VR social gaming platform.
A REGULATED REALM
Experts say the infancy of China's metaverse allows Beijing plenty of room to co-opt its development, particularly since the current metaverse buzz has coincided with an unprecedented regulatory crackdown on tech and other industries.
"Traditional Chinese internet businesses developed first and were then regulated. Industries like the metaverse will be regulated as they are built," said Du Zhengping, head of the state-backed China Mobile Communications Association's metaverse industry committee which was formed in October.
But China's authoritarian approach is at odds with how the metaverse is developing in other parts of the world where users are attracted to new ways of expressing themselves, and it will stifle growth, says Eloi Gerard, a VR entrepreneur who worked in China for 10 years before recently moving to Los Angeles.
"The metaverse is already a place where you have religious groups, LGBT movements, gathering all around the world and using the virtual world to share ideas, this is what people are doing on VRChat right now…it is crazy progressive and liberal," he said, referring to a popular San Francisco-based VR platform.
"The idea of the metaverse is that one moves between virtual worlds…this goes immediately against the idea of one party, one voice, one vision."
Experts also note that gaming – considered the gateway technology to the metaverse – is tightly regulated in China.
Games must be approved by the government and while battle games are allowed, strong violent content such as the depiction of blood and dead bodies is banned, as is anything that can be construed as obscene. As part of their recent regulatory crackdown, authorities have also sought to rein in gaming by minors as well as excessive adulation of celebrities and money.
Gaming giants such as Tencent and NetEase Inc (9999.HK), have been quick to state publicly that they will comply with any rules while developing metaverse offerings.
THE GOVERNMENT'S REACH
The long arm of the government looks set to be duly felt in other ways too. An influential app, Xuexi Qiangguo, which is required reading for many Communist Party cadres, published an article in November that said the metaverse should be used to improve the quality of mandatory ideological education classes for school children.
At a January meeting of Beijing's municipal political advisory body which discussed the metaverse's development, proposals included a registration system for metaverse communities aimed at preventing them from influencing wider public opinion and causing economic or financial shocks, according to a state media report.
And while crypto currencies have become a defining feature of many Western metaverse worlds – they are notably absent in China's metaverse as they have been banned by Beijing. Instead, the manifold forms of Chinese digital payment already in use, like the central government's digital yuan, will likely take their place.
Despite the many probable restrictions, some entrepreneurs say China's metaverse will flourish simply because of Chinese consumers' willingness to try new forms of online entertainment.
Nikk Mitchell, whose company is in talks about metaverse projects based on Chinese stories that will play up elements such as Chinese calligraphy and traditional costumes, is one such believer, noting progress in domestic VR glasses and content.
When Chinese consumers are ready to give this metaverse-related tech another shot, "then there will be mass adoption at a level that I don’t think will happen in the West nearly as quick," he said.
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BlackRock digs further into crypto with metaverse ETF – FinanceFeeds

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Money Laundering via Metaverse, DeFi, NFTs Targeted by EU Lawmakers’ Latest Draft – CoinDesk

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Lamina1 Presents Inaugural “Open Metaverse Conference” Connecting the Worlds of Blockchain and the Metaverse for a Next-Gen Internet – Business Wire

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Featuring a keynote from co-founder and futurist Neal Stephenson, the first-of-its-kind event aims to empower creators and coders to build the Open Metaverse together
LOS ANGELES–(BUSINESS WIRE)–Lamina1, a Layer 1 blockchain optimized for the Open Metaverse, today announced its role as founding sponsor of the Open Metaverse Conference, a first-of-its-kind industry event bringing together the worlds of the Metaverse and Web3 to build a more open and immersive Internet. The two-day conference will take place from February 8-9, 2023 in Los Angeles, California, and will gather experts and builders spanning Metaverse experiences, Web3, and entertainment.

Co-founded by Neal Stephenson, renowned futurist and science fiction author who originally coined the term “Metaverse,” and cryptocurrency pioneer Peter Vessenes, founder of the first VC-backed Bitcoin company, Lamina1 will provide the infrastructure to empower rapid expansion of the Open Metaverse. As the founding sponsor of the Open Metaverse Conference, Lamina1 will provide a forum for critical conversations around identity, privacy and interoperability, while exploring how audience engagement, creative storytelling, and the technicalities of blockchain can work hand-in-hand to make the vision of the Open Metaverse a reality.
The Open Metaverse Conference will feature keynotes from renowned technologists and storytellers who are pioneering visions for the next era of the Internet. Attendees will hear from Lamina1 co-founders Neal Stephenson and Peter Vessenes, as well as Philip Rosedale, founder of virtual world Second Life (Linden Lab) and co-founder of virtual platform High Fidelity, John Gaeta, Oscar-winning VFX pioneer (The Matrix) and CCO of character persona company Inworld AI, Cathy Hackl, Metaverse and Web3 strategist and founder of design consultancy Journey, and other industry crossover leaders to be announced. Keynote sessions will be complemented by diverse speakers and side events spanning games, art, entertainment, and commerce. To connect these key areas of culture with the technology that enables them, the Open Metaverse Conference will also facilitate technological deep dives for attendees from leaders in Web3, immersive computing, and technology standards groups. Presenting partners include the Metaverse Standards Forum, the Open Metaverse Interoperability Group, and the Open Metaverse Alliance for Web3 (OMA3), all organizations fostering interoperability.
“We are at a moment in time when developers, creatives, and producers can finally design the seamless and persistent experiences we’ve dreamed about,” said Jamil Moledina, Vice President of Games Partnerships and Media at Lamina1. “The Open Metaverse Conference will serve as the big tent for everyone who’s thinking about creating never-before-possible experiences that allow creators and consumers to enter unique virtual worlds on a level playing field.”
“OMA3 is pleased to collaborate with Lamina1 and the Open Metaverse Conference in promoting interoperability,” said Robby Yung, CEO of Animoca Brands. “OMA3 looks forward to developing talk tracks to encourage the creation of a more open and immersive internet.”
The conference will encourage interdisciplinary dialogue through debates, pitch sessions, roundtable discussions, and networking opportunities to help drive new ideas and connections.
“We felt a real sense of urgency to facilitate discussion with our colleagues and creators across the spectrum,” said Rebecca Barkin, President of Lamina1. “We know that the Open Metaverse will be built collaboratively and with a set of shared values, and we’re happy to provide this forum to address the needs of the community and to solve big problems together.”
For more information on the Open Metaverse Conference, visit www.openmetaverseconf.com.
About Open Metaverse Conference 
The Open Metaverse Conference (OMC) is an industry-first event presented by Lamina1 focused on bringing together the Metaverse and blockchain technology. The conference gathers key stakeholders spanning developers, creatives, producers, product owners, and executives to ask and address big questions around the development of a truly Open Metaverse that leverages open-source, collaborative principles and blockchain decentralization.
About Lamina1 
Lamina1 is a Layer1 blockchain optimized for the Open Metaverse. The brainchild of legendary futurist Neal Stephenson (who first conceptualized the term “Metaverse” in his 1992 best-selling novel Snow Crash) and Peter Vessenes, a foundational leader in the crypto space from the early days of Bitcoin – Lamina1 is on a mission to deliver the blockchain technology, interoperating tools, and decentralized services that will establish it as the preferred destination for creators building a more immersive Internet. It is the first provably carbon-negative blockchain in the world.
K.C. Maas
Wachsman
kc.maas@wachsman.com
K.C. Maas
Wachsman
kc.maas@wachsman.com

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