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The Facebook whistleblower takes on the metaverse – POLITICO

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How the next wave of technology is upending the global economy and its power structures
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By MARK SCOTT 
04/12/2022 04:10 PM EDT
Presented by CTIA – The Wireless Association
With help from Konstantin Kakaes and Derek Robertson

Matt McClain/Getty Images
Frances Haugen sparked outrage last year when she released thousands of documents that exposed Facebook’s failure to act when confronted with its users’ harmful behavior. Now, the former Facebook product manager says she’s worried about how those values will translate into the so-called metaverse, which the company, rebranded as Meta, hopes to have a central role in building.
“They’ve made very grandiose promises about how there’s safety-by-design in the metaverse,” Haugen told me in an interview. “But if they don’t commit to transparency and access and other accountability measures, I can imagine just seeing a repeat of all the harms you currently see on Facebook.”
Sure, the metaverse is heavily hyped and little understood. But whatever this hybrid offline-virtual reality world eventually looks like, it’s going to rely on a whole lot of our personal data and a willingness to give some of the world’s largest tech companies access to the most intimate parts of our daily lives.
For the metaverse to really work, at least the 3D-goggles version that Mark Zuckerberg has been promoting","link":{"target":"NEW","attributes":[],"url":"https://www.facebook.com/4/videos/1898414763675286/","_id":"00000180-2429-d0b8-ade9-6dedc69a0002","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a0003","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>that Mark Zuckerberg has been promoting, it will mean installing sensors and microphones — in homes, offices and maybe even public spaces — to replicate our every move and collect massive amounts of data to create digital twins of real-world environments.
Right now, the “metaverse” that exists is a poor man’s version of the real world","link":{"target":"NEW","attributes":[],"url":"https://www.ft.com/video/56db419e-e3ad-43ba-abe2-5c0e75de6ecf","_id":"00000180-2429-d0b8-ade9-6dedc69a0004","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a0005","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>poor man’s version of the real world. Think virtual reality headsets and 2D avatars better suited to the Sims video game","link":{"target":"NEW","attributes":[],"url":"https://www.nytimes.com/2021/12/08/fashion/metaverse-virtual-wedding.html","_id":"00000180-2429-d0b8-ade9-6dedc69a0006","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a0007","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>better suited to the Sims video game than humankind 2.0 — many of them without legs","link":{"target":"NEW","attributes":[],"url":"https://www.cnn.com/2022/02/15/tech/vr-no-legs-explainer/index.html","_id":"00000180-2429-d0b8-ade9-6dedc69a0008","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a0009","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>without legs. Tech companies are hoping that the trade-off will be more appealing, or even necessary, in a decade from now if virtual worlds really do become as ubiquitous as social media.
The type of data collected could range from the number of times your eye focuses on a product via a virtual-reality headset to changes in your heart rate as you play a video game","link":{"target":"NEW","attributes":[],"url":"https://www.cbc.ca/news/canada/newfoundland-labrador/vr-game-reads-heartrates-1.4745853","_id":"00000180-2429-d0b8-ade9-6dedc69a000a","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a000b","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>to changes in your heart rate as you play a video game to calculations about what food you buy through an internet-connected fridge. If Zuckerberg’s vision of the metaverse comes to pass, we’ll be wearing gloves outfitted with sensors and allowing “full body tracking","link":{"target":"NEW","attributes":[],"url":"https://tech.fb.com/ar-vr/","_id":"00000180-2429-d0b8-ade9-6dedc69a000c","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a000d","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>full body tracking.” You name it, it’s likely going to be counted.
The Electronic Frontier Foundation, a digital rights group, worries the real-time collection of so much of our personal data could make existing government surveillance look like child’s play. The group warns that there are likely to be few","link":{"target":"NEW","attributes":[],"url":"https://www.eff.org/deeplinks/2021/12/virtual-worlds-real-people-human-rights-metaverse","_id":"00000180-2429-d0b8-ade9-6dedc69a000e","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a000f","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>warns that there are likely to be few, if any checks, on what companies can do with all the information they collect.
For what it’s worth, Meta is aware that people are worried. Just before rebranding itself — and shifting its long-term focus to the metaverse — the social network-formerly known as Facebook announced $50 million","link":{"target":"NEW","attributes":[],"url":"https://about.fb.com/news/2021/09/building-the-metaverse-responsibly/","_id":"00000180-2429-d0b8-ade9-6dedc69a0010","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a0011","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>announced $50 million in funding for outside groups to delve into the hard questions on privacy, security and responsible design.
“We’ll work with experts in government, industry and academia to think through issues and opportunities in the metaverse,” Andrew Bosworth and Nick Clegg, two senior Meta executives, said in a September blog post","link":{"target":"NEW","attributes":[],"url":"https://about.fb.com/news/2021/09/building-the-metaverse-responsibly/","_id":"00000180-2429-d0b8-ade9-6dedc69a0012","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc69a0013","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>September blog post. “We also need to involve the human rights and civil rights communities from the start to ensure these technologies are built in a way that’s inclusive and empowering.”
Some serious outside groups are involved, though as they are on the Meta payroll, it’s an open question about how critical their eventual findings will be.
For now, Haugen isn’t convinced. She cites the ongoing privacy concerns created by a company whose main goal is to create as detailed of a picture about its users as possible to serve the online advertising, as well as the type of business model that Meta — and, frankly, a lot of other companies hoping to score big with the metaverse — will pursue in this brave new world.
“I’m super concerned about how many sensors are involved. When we do the metaverse, we have to put lots more microphones from Facebook; lots more other kinds of sensors into our homes,” she said. “You don’t really have a choice now on whether or not you want Facebook spying on you at home. We just have to trust the company to do the right thing.”
These regulatory discussions are in their infancy. Most policymakers are still struggling to grasp what this new reality will look like, let alone the necessary boundaries to keep people safe. We hear about lots of must-haves: robust (federal) privacy standards; limits on data collection and how that information is shared; and decisions about limits, if any, should be imposed on any particular company owning a lion’s share of this fledgling industry.
But those discussions are, for now, as vague as our picture of what the virtual world will look like.
A message from CTIA – The Wireless Association:
5G Home Broadband is bringing competition to cable and fast, reliable, affordable home internet service to millions of Americans. With this new, easy-to-use, home broadband solution the entire household can stream, video conference, learn, game and more with great speeds and performance. More than 30 million America homes are covered today, with millions more expected in the years to come. Learn more about fast, affordable 5G Home Broadband. www.ctia.org/5gbroadband
Meta’s spending on virtual and augmented reality hardware, software and content has soared since 2014, when the company (then called Facebook) bought the VR headset-maker Oculus for $2 billion. Last year, it spent about as much on metaverse-related efforts as the entire company made eight years ago. — Konstantin Kakaes
Attendees use virtual reality headsets at the Las Vegas Convention Center in 2020. | David Becker/Getty Images
When Washington turns its eye on the metaverse, what’s it most likely to care about?
Whatever it is, tech companies need to be paying attention, and here’s a preview: An upcoming report from the Bipartisan Policy Center think tank and the XR Association","link":{"target":"NEW","attributes":[],"url":"https://xra.org/","_id":"00000180-2429-d0b8-ade9-6dedc6a10000","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc6a10001","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>XR Association (short for “Extended Reality”) — the young industry’s preeminent trade group,
The center doesn’t set policy, of course, but the report is a useful barometer for where mainstream policy concerns stand right now from one of the very few think tanks to address the subject head-on.
We got an exclusive advance look at the report, “Thinking Ahead About XR,” expected to be released tomorrow at 10:00 a.m. ahead of a virtual event","link":{"target":"NEW","attributes":[],"url":"https://bipartisanpolicy.org/event/charting-a-course-for-virtual-augmented-and-mixed-reality/","_id":"00000180-2429-d0b8-ade9-6dedc6a10002","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc6a10003","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>virtual event discussing its findings.
Privacy: Immersive technology introduces a slew of privacy concerns, from the capture of biometric data to vastly increasing the amount of visual data a given device might capture. Facial blurring","link":{"target":"NEW","attributes":[],"url":"https://techcrunch.com/2020/06/04/signal-now-has-built-in-face-blurring-for-photos/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAEZ0rVBYo2YQEXEF-kd10HBjrQYsTcyUZi2VYB0rupWiULmCPrXRCQsbfFnERxFFD298cooYkIrWdsJ08U_aBNkrdN3D_CaMhKXJXWvLlhhbW1-3Ugf0qBYHgySA4FNQufDSx_o7fxU8cwpaZFx8B6MQVuBQk-zRc5P88A7v2L-d","_id":"00000180-2429-d0b8-ade9-6dedc6a10004","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc6a10005","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>Facial blurring and geofencing","link":{"target":"NEW","attributes":[],"url":"https://www.cio.com/article/288810/geofencing-explained.html","_id":"00000180-2429-d0b8-ade9-6dedc6a10006","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc6a10007","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>geofencing could help protect privacy in a virtual space, as well as tactics to protect “bystander privacy","link":{"target":"NEW","attributes":[],"url":"https://www.computer.org/csdl/magazine/it/2017/03/mit2017030061/13rRUy08Mxi","_id":"00000180-2429-d0b8-ade9-6dedc6a20000","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc6a20001","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>bystander privacy” like a mandatory light that would signal an AR device is recording.
Data security: Virtual spaces face largely the same security issues that exist on current platforms, and the report recommends encryption standards, local data storage and the automatic deletion of old data.
Access, adoption, and equity: The sheer newness of the VR/AR field means that outreach efforts similar to those aimed at closing the “digital gap” around personal computer tech will be required, including public-private partnerships for community education.
The BPC’s John Soroushian, one of the authors, told DFD the report sparked discussion of whether currently-existing rules and regulations provide an adequate foundation for regulating virtual spaces.
“A lot of the lawyers disagreed with each other on that issue,” Soroushian said. “Reaching consensus was much harder than I expected.”
Another point of emphasis was the technology’s applications beyond just gaming and social media.
“The issues and the questions that we’re having around social media exist independent of XR technology,” said Joan O’Hara, the XRA’s vice president of public policy. “Yes, certain things could be exacerbated in virtual environments, but this technology is not social media.” — Derek Robertson
A message from CTIA – The Wireless Association:
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Last week I wrote about the seemingly puzzling incursion of well-known food brands into the metaverse. Coca-Cola has now done them one better — bringing you the “flavor of pixels” in a very real, analog aluminum can. First reports are in and it turns out pixels may not be the taste we’ve all been waiting for.
Coca-Cola

Coca-Cola Zero Sugar Byte","link":{"target":"NEW","attributes":[],"url":"https://www.coca-colacompany.com/news/coca-cola-creations-zero-sugar-byte-launch","_id":"00000180-2429-d0b8-ade9-6dedc6a60000","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc6a60001","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>Coca-Cola Zero Sugar Byte,” a new flavor of soda “born in the metaverse” and “rooted in the experiences that gaming makes possible,” is launching May 2. The release will be a limited run of “fewer than 25,000” two-packs, according to The Verge. Their intrepid reporter (or test subject) describes the beverage as “not something I can describe using any of the food words I know,” “not bright, but… certainly not bitter,” and vaguely redolent of cough syrup.
As both your trusted metaverse correspondent and a True 90s Kid who harbors a regrettable, lifelong love of novelty junk food, DFD readers have my solemn promise to search some out and report back. (Let me know at [email protected] whether there’s anything else in the virtual world you think might translate to a real-life flavor.)
If there’s any lesson to be learned from such a gimmick, it’s that big corporations might not see the metaverse just as a potential forum for advertising, but an exciting enough concept to use in service of selling decidedly old-school products like fizzy sugar water. — Derek Robertson
Stay in touch with the whole team: Ben Schreckinger (bschreckinger@politico.com","_id":"00000180-1f5e-da0f-a5c6-3f7eaca10001","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>[email protected]); Derek Robertson (drobertson@politico.com","_id":"00000180-1f5e-da0f-a5c6-3f7ef1be0000","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>[email protected]); Konstantin Kakaes (kkakaes@politico.com","_id":"00000180-1f5f-da0f-a5c6-3f7f23c30000","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>[email protected]);  and Heidi Vogt (hvogt@politico.com","_id":"00000180-1f5f-dc88-a7be-1f7f5d4f0000","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>[email protected]).
If you’ve had this newsletter forwarded to you, you can sign up here","link":{"target":"NEW","attributes":[],"url":"https://www.politico.com/newsletters/morning-tech/archive","_id":"00000180-2429-d0b8-ade9-6dedc6b00000","_type":"33ac701a-72c1-316a-a3a5-13918cf384df"},"_id":"00000180-2429-d0b8-ade9-6dedc6b00001","_type":"02ec1f82-5e56-3b8c-af6e-6fc7c8772266"}”>sign up here. And read our mission statement here.
A message from CTIA – The Wireless Association:
5G is shaking up home broadband – bringing new competition and choice to millions of homes and businesses across the country, and expanding access to high speed, affordable broadband. Households outfitted with 5G Home Broadband can do everything they do with cable, with great speed and performance including streaming, video conferencing, homework, gaming and more. This new, wireless alternative boasts competitive pricing and tremendous ease-of-use – just plug it in and turn in on. More than 30 million homes are covered today, with millions more expected by 2025. Learn more about fast, affordable 5G Home Broadband. www.ctia.org/5gbroadband
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The 3 Types of Crypto Metaverse Coins – The VR Soldier

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Metaverse coins are all the hype right now, and for those new to the cryptocurrency space, it might be confusing as to what crypto Metaverse coins exactly are. Each type of Metaverse coin offers unique aspects to the virtual ecosystem. This article lists three kinds of Metaverse cryptocurrencies that you will find on the market.
The first and most abundant type of Metaverse coins you will find in crypto are play-to-earn blockchain-based games that feature relatively basic virtual platforms.
There are various platforms that these play-to-earn games use. Some of the most popular ones include Binance Smart Chain, WAX, Polygon, Solana, and more.
The most popular play-to-earn crypto Metaverse game is Alien Worlds, surpassing over 1.4 million users over the past month. Players can purchase NFTs and use them to mine Trillium, which has real-world value.
These projects are considered Metaverse coins because they offer a virtual blockchain-based environment that allows for some basic interaction. At the same time, these games don’t compare to full-fledged 3D games like Fortnite, Call of Duty, etc. They offer a simple browser-based application that’s still considered a Metaverse experience.
The second type of Metaverse coins are actual 3D experiences that allow players to explore a virtual universe similar to Minecraft, Roblox, and even Fortnite.
Due to the increased complexity of such an application, there aren’t many such projects on the market. The two main 3D virtual metaverses right now are Decentraland and The Sandbox, both of which have multi-billion dollar valuations.
The main difference between Decentraland and The Sandbox is that Decentraland is a browser-based application. In contrast, The Sandbox is a downloadable game that needs to be installed on your PC.
In addition, both Decentraland and The Sandbox act as platforms for play-to-earn games that will be built in those universes. Think of it like Bitcoin, which is only a cryptocurrency, but Ethereum is also a platform for other cryptocurrencies (ERC-20 tokens). Similarly, play-to-earn Metaverse games are just that, basic idle & click games, while 3D Metaverses offer a virtual universe where users can deploy these play-to-earn games.
Last but not least, we have various Metaverse platforms. Those include the blockchains that the 3D Metaverses are built on. The most popular one would be Ethereum, but other Metaverse platforms have been making waves in the market. These include WAX, Solana, IoTeX, BSC, and more.
Ethereum is the most known and reliable platform since it’s been on the market the longest. WAX is great because it was built from the ground up with Metaverse gaming in mind; transaction fees are replaced with CPU & RAM power which can be acquired by staking WAX token.
Solana is another great platform that’s looking to compete with Ethereum. Their ecosystem is incredibly well designed, with some amazing applications on the platform. Solana has an extremely popular NFT marketplace called Solsea, an excellent alternative to OpenSea for those who don’t like paying Ethereum’s high gas fees.
Another platform worth mentioning is IoTeX, which includes a fully functional Web3 mobile app called IoPay, which users can currently use and explore their ecosystem.
2022 will be an excellent year for further Metaverse application development. Currently, Decentraland and The Sandbox are the only “true” Metaverses, and even they don’t support VR tech at this time.
We still have a long way to go in creating immersive Metaverse applications, but we can expect some revolutionary experiences launched next year at the speed crypto is moving.
Disclosure: This is not trading or investment advice. Always do your research before buying any cryptocurrency.
Also Read:
Top 5 Metaverse Coins Gaining Over 20% Today

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Top 3 Metaverse Crypto Coins Below $0.01 to Watch in June 2022 – The VR Soldier

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Cryptocurrency markets continue to trade sideways this week, with Bitcoin and Ethereum managing a spectacular recovery after bottoming out on June 18th. There are several popular niches for crypto tokens, including NFTs, AI & Big Data, DeFi, and Metaverse. Metaverse crypto coins are showing green across the board, making it an excellent opportunity to cover several undervalued projects with a unit price below 1 cent to watch in June 2022.
Note: The list below is ordered by the unit price of each project, lowest to highest.
Launched in April 2019, Verasity (VRA) is a blockchain company and Metaverse crypto coin looking to build an entirely new experience in AdTech, Esports, and digital rights management.
Verasity features its unique Proof-of-View protocol, which can identify fraudulent online traffic and discard it from analytics platforms, thereby increasing ad revenue for publishers and conversions for advertisers. The PoV protocol also featured NFT authentication features, which help identify fraudulent and copycat collections looking to capitalize on a primary project and its community.
verasity proof-of-view
Due to its unique nature, Verasity’s Proof-of-View technology passed a patent examination by the Chinese Patent Office in January 2022, signaling the tremendous potential for the protocol and the project.
For its product layer, Verasity includes VeraEsports – an Esports platform partnering with some of the most prominent players in the game, such as PUBG Mobile, Valorant, CS:GO, etc. Verasity also features its online crypto wallet – VeraWallet, with guaranteed security and growth for your portfolio. VeraWallet is an ultra-secure, all-in-one digital currency wallet for people who love esports and NFTs.
Moreover, VRA is one of the top Metaverse crypto coins with some of the highest staking yields, offering up to 18.25% on VRA tokens until April 2023. Users can stake their VRA tokens in Verasity’s VeraWallet.
verasity veraviews
Last but not least, Verasity features an earning platform – VeraViews, which enables users to earn VRA tokens for watching content online.
Verasity currently features a market cap of $57 million with a 24-hour trading volume of $6.8 million. Its low unit price of $0.0055 make it a highly undervalued project worth keeping an eye on in June 2022.
VRA is the primary ERC-20 Ethereum-based digital asset for the platform. VRA can be used to earn rewards, payment for various services, etc.
You can purchase VRA on Gate.io, Poloniex, KuCoin, Hotcoin Global, OKX, Bittrex, etc.
Launched in September 2021, Star Atlas (ATLAS) is one of the market’s most anticipated Metaverse crypto games. It features some of the best designs out of all the Metaverse crypto coins and includes a robust NFT marketplace where users can purchase in-game assets to be used in the game when it’s released.
star atlas
Star Atlas, by far, has one of the best design teams behind the project, and we recommend checking out the platform if you haven’t yet. The game is currently in development, but users can check out the website, a few teaser trailers, and its NFT marketplace.
Star Atlas is built on the Solana blockchain, so to interact with its NFT dApp, we recommend connecting with a Solana-supported Web3 wallet like Phantom.
The game itself involves strategy and exploration. Users can explore Star Atlas’ planets in its Metaverse, complete missions, collect resources, and earn rewards via the game’s play-to-earn model.
One unique feature about Star Atlas is its recent partnership with The Sandbox, one of the highest-valued Metaverse crypto projects on the market. The partnership will revolutionize interoperability between the Ethereum and Solana blockchains in a first-of-its-kind collaboration.
Star Atlas includes a dual-token economy consisting of two Solana-based tokens: ATLAS and POLIS. While ATLAS is the primary utility asset for Star Atlas, which enables users to buy NFTs on the marketplace and interact with its Metaverse, POLIS is the governance token providing voting power to holders looking to participate in the Star Atlas DAO.
star atlas
With a current market capitalization of $15 million and a unit price of $0.007, Star Atlas is highly undervalued. Star Atlas has tremendous long-term potential, and we recommend keeping a close eye on the project in June 2022.
You can buy ATLAS on FTX, Gate.io, Kraken, Raydium, LBank, MEXC, Ascend EX (BitMax), OKcoin, Paribu, BitMart, CoinEx, Bitrue, XT.COM, CoinTiger, etc.
Launched in July 2021, Metahero (HERO) is building an ultra-realistic Metaverse enabling users to scan themselves and other real-world objects into Metahero’s digital realm with extreme precision.
metahero and wolf digital world partnership
Metahero partnered with Wolf Digital World, the leaders in 3D photogrammetric scanning technology already utilized by AAA game developers like CD Project, the team behind Cyberpunk 2077 and The Witcher Series, to create realistic animations and 3D models.
Metahero features its Metaverse called Everdome, which completed a presale raising over $9 million in its seed funding round, signaling the tremendous community support for the project.
While Metahero’s primary utility asset is HERO, Everdome’s token is DOME. Both tokens are BEP-20 BNB Chain crypto assets as Metahero and Everdome are built on the BNB chain. Metahero is one of the most underrated Metaverse crypto coins on BNB, and we recommend keeping a close eye on it in June 2022.
Metahero is undervalued now, as the bear market pushed its valuation to $50 million. With a unit price of $0.0099, it’s a tremendous low-priced coin to watch in June 2022.
In recent news, Metahero announced that it appointed Mariusz Król, the founder of WOLF Group, as the CEO of Metahero. According to the announcement:
“Both teams will continue to deliver at the highest level, each with a unilateral focus, in order to increase and optimize output for both projects.”
You can purchase the HERO token on KuCoin, Gate.io, Bybit, LBank, PancakeSwap (V2), Crypto.com, AAX, CoinEx, Biswap, XT.COM, etc.
Disclosure: This is not trading or investment advice. Always do your research before buying any Metaverse crypto coins.
Follow us on Twitter @thevrsoldier to stay updated with the latest Crypto, NFT, AI, and Metaverse news!
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Facebook's Metaverse is Expanding the Attack Surface – Trend Micro

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Use the CRI to assess your organization’s preparedness against attacks, and get a snapshot of cyber risk across organizations globally.
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Understand the cybersecurity risks in the Metaverse
By: William Malik August 08, 2022 Read time:  ( words)
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Thirty years ago, Paramount trademarked the name “Holodeck.” An artifact of Star Trek: The Next Generation, the holodeck was a magical, computer-generated world where characters lived in another realm – either a historical place or an entirely fictious domain, based on old movies, books, or a character’s imagination. As in much science fiction, the holodeck’s inner workings were never explained, except when dealing with a malfunction: the safety protocols stopped working, an alien took over the controls, a fictional character escaped, all of which put one or more character’s lives at risk.
Also, thirty years ago, Gartner published a research report “Client Server and Cooperative Processing.” It described the underlying model behind client/server computing and described the forms simple two-tiered architectures might take. As a side effect, the report described why client/server computing makes sense (as opposed to doing everything on one machine). Different types of computers have a different ration of computational power to available data. Historically, mainframes tend to be data-rich (tuned to run at 100% processor utilization) and MIPS-poor, while PCs tend to be MIPS-rich (rarely exceeding significant processor utilization) and data-poor – by a factor of about 3,000. If the computational problem involves lots of data but relatively little processing power, a mainframe-style computer fits the bill. If the problem involves lots of processing but not much data, a PC makes sense. And if the problem requires lots of data and lots of processing, then split the problem into two parts – and put the data-heavy part on one, and the compute-intensive part on the other.
Enter the Metaverse
The holodeck is the limiting case of a computational problem requiring lots of data and lots of processing. We can be sure that it is implemented using a multi-tiered architecture. Which brings us to the metaverse, our real-world version of the holodeck. The metaverse will provide a rich, immersive experience when the user wears AR glasses and gloves with haptic feedback (local client computing for compute-intensive tasks) fronting a richly connected network of servers holding vast amounts of data about the background, landscape, avatars, and the physics of the virtual environment.
From a security perspective the metaverse presents every possible attack surface. The primary IT components connect using IP but the many devices needed to flesh out the illusion will run a multitude of industrial control system protocols. Cost pressures will drive vendors building the infrastructure to source low-cost IIoT components, which still lack basic security and privacy controls. Even in the holodeck, advanced authentication was easily forged. Man-in-the-middle attacks will proliferate. Privacy will be non-existent, because people react to sensory input faster than they know, and the local client hardware will pick up and remember those reactions. While people are exploring their virtual world, the virtual world is constantly monitoring and evaluating the individual’s likes, wants, and preferences. The mountain of profile data will make marketing vastly more persuasive, not just for consumer products but also for political advertisement targeting. Vance Packard would be in awe of the metaverse’s power.
Security conventionally guarantees that data shall not be lost, altered, or inadvertently disclosed. Adding the industrial control system mandate for safety brings us to a new model for cybersecurity fitting the threats the metaverse will unleash. Since effective cybersecurity combines technology with policy and user education, we are a long way from securing the metaverse. The architecture is just now coming to light. The proper procedures are far from a first draft, and regulations a decade behind that. For now, the strongest link remains the people using it. Be careful, and thoughtful, about what you want to share and how you would keep a secret in this new virtual world. “Arch!” doesn’t work quite yet.
ReferencesHOLODECK Trademark 74327473, filed Oct 31, 1992.
“Client/Server and Cooperative Processing – a Guide for the Perplexed,” William Malik, Tony Percy, W. Roy Schulte, Gartner, Stamford, CT. October 1992
The Hidden Persuaders, Vance Packard, David McKay Co., New York, 1957.

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William Malik
VP, Infrastructure Strategies

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