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The Metaverse Is Coming: We May Already Be in It – Scientific American

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As in the world of The Matrix, we may not be able to tell what’s real and what’s not
By Rizwan Virk
Rizwan Virk is a computer scientist and video game pioneer, founder of Play Labs @ MIT and author of The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics Agree We Are in a Video Game and The Simulated Multiverse. He is currently at Arizona State University’s College of Global Futures. Follow him on Twitter @rizstanford, and on the Web at zenentrepreneur.com.
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Rizwan Virk is a computer scientist and video game pioneer, founder of Play Labs @ MIT and author of The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics Agree We Are in a Video Game and The Simulated Multiverse. He is currently at Arizona State University’s College of Global Futures. Follow him on Twitter @rizstanford, and on the Web at zenentrepreneur.com.
A few years ago, while doing research for a virtual reality (VR) program at MIT that I would be running, I donned a VR headset and played a ping-pong game. The game was so realistic that it momentarily fooled my brain. When it ended, I instinctively tried to put the paddle down on the “table” and lean against it.  Of course, the table didn’t exist, and I almost fell over. It was so easy to trick my senses into thinking that virtual world was real that I began to think about what would happen to humanity if we kept developing this technology.
In 2019, I wrote a book called The Simulation Hypothesis, in which I laid out the 10 stages of technology development that would take us to the Simulation Point, where we won’t be able to distinguish our virtual worlds from the physical world; or AI characters that live in those virtual worlds, from real humans. I came to the conclusion that if our civilization could reach this point, then some advanced civilization elsewhere in the real universe had probably already done so, and that we are already inside one of their Matrix-like virtual worlds.
It turns out that some giants of Silicon Valley have set their sights on building these ultrarealistic simulations, which they call the metaverse. First coined by science fiction writer Neal Stephenson in 1992, the metaverse is a set of interconnected virtual worlds that can be used for everything from entertainment to commerce to labor. The metaverse is being called the next generation of the internet, which we will explore not with a Web browser, but via three-dimensional avatars like those in video games such as Fortnite or Roblox.
The metaverse has moved beyond science fiction to become a “technosocial imaginary,” a collective vision of the future held by those with the power to turn that vision into reality. Facebook recently changed its name to Meta and committed $10 billion to build out metaverse-related technology. Microsoft just announced that it was spending a record-breaking $69 billion to buy  Activision Blizzard, the makers of some of the most popular massively multiplayer online games in the world, including World of Warcraft.
This current vision of the metaverse goes well beyond the simple VR of my ping-pong game to eventually include augmented reality (or AR, where smart glasses project objects onto the physical world), portable digital goods and currency in the form of nonfungible tokens (NFTs) and cryptocurrency, realistic AI characters that can pass the Turing test, and brain-computer interface (BCI) technology. BCIs will eventually allow us to not only control our avatars via brain waves, but eventually, to beam signals from the metaverse directly into our brains, further muddying the waters of what is real and what is virtual.
I originally estimated it would take us another hundred years or more to get to the Simulation Point. But if Silicon Valley continues its obsession with building the metaverse, we will get there much sooner. This is important because if it is possible for any civilization to ever reach the Simulation Point (in the past or the future, on Earth or another planet), then the chances increase significantly that we are already in an ultrarealistic computer-generated simulated world that we cannot distinguish from physical reality.  This would be true whether we were NPCs (or nonplayer characters, or AI) within the simulated world, or if we are players who exist outside of the game, role-playing avatars within the game (as was the case with Neo or Morpheus in the Matrix).
This is called the simulation argument and was proposed by Oxford philosopher Nick Bostrom in 2003. Bostrom stated that there were several mutually exclusive possibilities, which I have simplified to two: (1) that no civilization ever reaches this point and no such simulations are created; or (2) that at least one civilization reaches this point and creates not just one but many simulated worlds.
If option 1 is true, then there is no chance that we are already inside a simulation because these types of simulation may not be possible.  On the other hand, if option 2 is a possibility, then it’s likely that a more advanced civilization (imagine one that is hundreds or thousands of years ahead of us) already got there. They would then create billions of simulated worlds with billions of simulated beings who do not realize they are in a simulation.   
Statistically speaking, if there are billions more simulated worlds and only one physical world, which are you more likely to be in? This is the argument that led Elon Musk in 2016 to state that the chances that we are in base reality (i.e. not in a simulation) is “one in billions.”  Both Musk and Bostrom assumed we were likely NPCs, so we couldn’t get out of the simulation by our own volition.  Even if we are players who are locked into an avatar within the simulation, then our ability to exit will depend on the nature of the simulation so as not to affect the realism for those still in the simulation. This was reflected not only with The Matrix, but in a recent episode of the series Rick and Morty, where a character steps into a Virtual Reality Life Simulator and lives out what seems like an entire life, and only exits the game when the character dies.
As we get closer to building out the full technosocial imaginary of the metaverse, we will be proving not only that is option 2 possible, but also that it is likely. If we can get there within a hundred years of inventing computers, then it is likely in a physical universe that is billions of years old that some other civilization has already gotten there, and has already created billions of simulated worlds. Bostrom’s argument was that if this was the case, then the probability that we are one of these simulated beings in a simulated world is much higher than being in the single, lone physical reality.
While some of us might be players from the “outside” world, trapped in the metaverse playing characters in this virtual reality, like in the Matrix, most of us, statistically speaking, would be simulated AI characters in a simulated virtual world, thinking that we are actually in the “real world.” If that sounds a little strange, perhaps the only appropriate reaction is the one that Keanu Reeves’ character Neo gave in the original Matrix film 23 years ago: Whoa.
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Shaharir bin Mohamad Zain and Frank Swetz | Opinion
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Lamina1 Presents Inaugural “Open Metaverse Conference” Connecting the Worlds of Blockchain and the Metaverse for a Next-Gen Internet – Business Wire

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Featuring a keynote from co-founder and futurist Neal Stephenson, the first-of-its-kind event aims to empower creators and coders to build the Open Metaverse together
LOS ANGELES–(BUSINESS WIRE)–Lamina1, a Layer 1 blockchain optimized for the Open Metaverse, today announced its role as founding sponsor of the Open Metaverse Conference, a first-of-its-kind industry event bringing together the worlds of the Metaverse and Web3 to build a more open and immersive Internet. The two-day conference will take place from February 8-9, 2023 in Los Angeles, California, and will gather experts and builders spanning Metaverse experiences, Web3, and entertainment.

Co-founded by Neal Stephenson, renowned futurist and science fiction author who originally coined the term “Metaverse,” and cryptocurrency pioneer Peter Vessenes, founder of the first VC-backed Bitcoin company, Lamina1 will provide the infrastructure to empower rapid expansion of the Open Metaverse. As the founding sponsor of the Open Metaverse Conference, Lamina1 will provide a forum for critical conversations around identity, privacy and interoperability, while exploring how audience engagement, creative storytelling, and the technicalities of blockchain can work hand-in-hand to make the vision of the Open Metaverse a reality.
The Open Metaverse Conference will feature keynotes from renowned technologists and storytellers who are pioneering visions for the next era of the Internet. Attendees will hear from Lamina1 co-founders Neal Stephenson and Peter Vessenes, as well as Philip Rosedale, founder of virtual world Second Life (Linden Lab) and co-founder of virtual platform High Fidelity, John Gaeta, Oscar-winning VFX pioneer (The Matrix) and CCO of character persona company Inworld AI, Cathy Hackl, Metaverse and Web3 strategist and founder of design consultancy Journey, and other industry crossover leaders to be announced. Keynote sessions will be complemented by diverse speakers and side events spanning games, art, entertainment, and commerce. To connect these key areas of culture with the technology that enables them, the Open Metaverse Conference will also facilitate technological deep dives for attendees from leaders in Web3, immersive computing, and technology standards groups. Presenting partners include the Metaverse Standards Forum, the Open Metaverse Interoperability Group, and the Open Metaverse Alliance for Web3 (OMA3), all organizations fostering interoperability.
“We are at a moment in time when developers, creatives, and producers can finally design the seamless and persistent experiences we’ve dreamed about,” said Jamil Moledina, Vice President of Games Partnerships and Media at Lamina1. “The Open Metaverse Conference will serve as the big tent for everyone who’s thinking about creating never-before-possible experiences that allow creators and consumers to enter unique virtual worlds on a level playing field.”
“OMA3 is pleased to collaborate with Lamina1 and the Open Metaverse Conference in promoting interoperability,” said Robby Yung, CEO of Animoca Brands. “OMA3 looks forward to developing talk tracks to encourage the creation of a more open and immersive internet.”
The conference will encourage interdisciplinary dialogue through debates, pitch sessions, roundtable discussions, and networking opportunities to help drive new ideas and connections.
“We felt a real sense of urgency to facilitate discussion with our colleagues and creators across the spectrum,” said Rebecca Barkin, President of Lamina1. “We know that the Open Metaverse will be built collaboratively and with a set of shared values, and we’re happy to provide this forum to address the needs of the community and to solve big problems together.”
For more information on the Open Metaverse Conference, visit www.openmetaverseconf.com.
About Open Metaverse Conference 
The Open Metaverse Conference (OMC) is an industry-first event presented by Lamina1 focused on bringing together the Metaverse and blockchain technology. The conference gathers key stakeholders spanning developers, creatives, producers, product owners, and executives to ask and address big questions around the development of a truly Open Metaverse that leverages open-source, collaborative principles and blockchain decentralization.
About Lamina1 
Lamina1 is a Layer1 blockchain optimized for the Open Metaverse. The brainchild of legendary futurist Neal Stephenson (who first conceptualized the term “Metaverse” in his 1992 best-selling novel Snow Crash) and Peter Vessenes, a foundational leader in the crypto space from the early days of Bitcoin – Lamina1 is on a mission to deliver the blockchain technology, interoperating tools, and decentralized services that will establish it as the preferred destination for creators building a more immersive Internet. It is the first provably carbon-negative blockchain in the world.
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kc.maas@wachsman.com
K.C. Maas
Wachsman
kc.maas@wachsman.com

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Facebook Founder, Zuckerberg Drops Out Of 10 Richest Men After Losing Half Of Fortunes – SaharaReporters.com

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According to Forbes, the Facebook founder has lost more than half his fortune—a staggering $76.8 billion—since September 2021, dropping him from No. 3 on The Forbes 400 list of the U.S.’ wealthiest people to No. 11. Worth $57.7 billion on this year’s list.
 
Meta chief executive officer, Mark Zuckerberg has lost his spot in the list as one of the 10 richest people in America.
According to Forbes, the Facebook founder has lost more than half his fortune—a staggering $76.8 billion—since September 2021, dropping him from No. 3 on The Forbes 400 list of the U.S.’ wealthiest people to No. 11. Worth $57.7 billion on this year’s list.
Zuck trails Walmart heir Jim Walton, former New York City mayor Michael Bloomberg and other tech moguls such as ex-Microsoft CEO Steve Ballmer and Google founders Sergey Brin and Larry Page. No one in America has lost as much money over the past year as Zuckerberg.
He has the cratering stock price of Meta (formerly Facebook) to thank for his exit from the top 10. Shares have plunged 57% since last year’s Forbes 400, which used stock prices from September 3, 2021. Tech stocks are generally in a slump with the market downturn, but Meta’s fall outpaces both the Nasdaq (-9.8%) and the S&P 500 (-13.5%), as well as Microsoft’s 14% decline, Google-parent Alphabet‘s 25% drop and Amazon’s 27% dive.
Investors are spooked by a privacy policy update from Apple last year that made it harder for tech companies to track users across apps, impacting Meta’s ad sales. Meta reported its first-ever quarterly revenue decline in July–a 1% drop, to $28.8 billion.
“Facebook makes most of its money from advertising, and now it just doesn’t have that data anymore,” says Mark Zgutowicz, an analyst at research and investment banking firm Benchmark.
“All those data signals went away, which basically means that advertisers are having trouble telling whether a campaign was successful or not.”
Compounding the problem for Meta, TikTok is luring away advertisers, along with lucrative Gen Z and millennial users. In February, Meta announced its first-ever quarterly loss of daily active users. A recent internal report showed that Meta’s TikTok clone, Instagram Reels, is struggling to compete, according to Wall Street Journal report.
Under normal circumstances, a slight dip in revenue might be manageable, but Meta is also investing heavily in virtual reality and the metaverse, which is dragging down operating profit. In 2021, the company’s metaverse division, Meta Reality Labs, lost $10 billion. While the metaverse is all Zuckerberg wants to talk about, investors are less enthusiastic so far. “It’s a long tail investment and, for now, it’s kind of a cash suck,” Zgutowicz says.
Zuckerberg first became a billionaire in 2008, just four years after founding Facebook. At 23, he was the youngest self-made billionaire at the time, debuting at No. 321 on The Forbes 400, worth $1.5 billion. By 2011, Zuckerberg’s net worth had increased nearly 12 fold to $17.5 billion.
This year isn’t the first time Zuckerberg’s net worth has taken a dive. After Facebook’s famously disappointing IPO in 2012, Zuckerberg fell from No. 14 to No. 36 on The Forbes 400. But it didn’t last long. The following year, Zuckerberg bounced back and, up until now, his fortune has continued to climb. Despite the litany of controversies and scandals plaguing the company, Facebook’s ad machine had reliably churned out enough money to impress investors, sending Zuckerberg’s net worth soaring to $134.5 billion last year, his highest net worth ever.
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Disney CEO Bob Chapek plotting a metaverse for Disney+ that will recreate their parks online – Daily Mail

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By Alex Oliveira For Dailymail.Com
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Disney is plotting a metaverse that would let people experience the most magical place on earth without ever setting foot in the theme park.
CEO Bob Chapek said the media giant’s metaverse would exist on its streaming platform, Disney+, and allow ‘the 90 percent of people that will never ever be able to get to a Disney park,’ to experience it in virtual reality.
‘We call it next-gen storytelling’ Chapek said in an interview with Deadline, noting that he didn’t like use the phrase metaverse ‘because it has a lot of hair on it.’
But regardless of whatever Chapek prefers to call the planned platform, many have responded by calling the move out of touch with Disney’s fanbase, and argued that if the parks stopped hiking prices more people would be able to visit.  
The move comes as Chapek – who took the helm at Disney in 2020 – struggles to make a name for himself in the shadow of his innovative predecessor, Bob Iger, and keep afloat amid controversies ranging from the park’s rising prices, to Disney’s stance on Florida’s Don’t Say Gay bill. 
Just last week, Chapek broke a months-long silence on an apology he issued in an attempt to quell Disney staff who were outraged by his failure to speak out against the controversial bill last spring, saying he chose to remain mum on the matter because he didn’t want to get Disney caught in a ‘political subterfuge.’ 
Disney CEO Bob Chapek said the media giant’s metaverse would exist on its streaming platform, Disney+, and allow people to experience park rides in virtual reality
Disney’s metaverse move comes as Chapek – who took the helm at Disney in 2020 – struggles to make a name for himself in the shadow of his innovative predecessor, Bob Iger
Chapek characterized the Disney metaverse as a way to experience the theme parks for the multitudes of people who are unable to actually make the trip in person.
‘We wish every person would have the opportunity to come to our parks, but we realize that’s not a reality for some people,’ he told Deadline, ‘we have before us an opportunity to turn what was a movie-service platform to an experiential platform and give them the ability to ride Haunted Mansion from a virtual standpoint.’
He said metaverse users would have an experience beyond what regular parkgoers have, and be able to step out of the ride-cars to explore sets and interact with characters. 
‘Maybe we’ll give them the opportunity what every single person in the park wants to do, and unfortunately too many of them do it, just to get off the attraction. See how it works, see how those ghost dancers move,’ he said. 

But many responded to the news by saying if Disney would just stop raising its prices, more of those 90 percent of people who cannot visit the parks would be able to.
‘Damn Disney. Just say it direct like that,’ wrote tech critic Juan Carlos Bagnell on Twitter, ‘90% of the HUMAN POPULATION is too poor to visit our parks, but hopefully some are less-poor-enough to own VR goggles and ride our rides in a metaverse clone…’
Commenters on the Deadline interview were equally unimpressed, with one saying ‘The reason 90% of people may not be able to experience the parks is because you keep hiking the cost of GOING to the parks beyond what most people can actually afford, Bob.’
‘Costs are up at the parks. Moral appears to be down. Iger had imagination and could adapt,’ said another.

Disney park prices have skyrocketed since Chapek was fully given charge at Disney in 2022. At California parks, ticket prices jumped 6 percent to $164 for single-park passes, while the price of getting into more than one park over the course of a day rose 9 percent to $319.
At the Florida parks the price to get into the park after 2pm rose to $169, while before 2pm fans were asked to fork over $194. Those prices could also rise based on an increased demand on any day.
‘If you’re the kind of person that budgets or saves for vacations, Disney Parks aren’t for you any longer,’ wrote a fed-up customer on Reddit, ‘That’s a Premium Physical Experience, and there’s plenty of national and international wealthy families to afford going indefinitely.’
And in August, as inflation scorched the US economy, Chapek warned those prices could continue to rise.
‘It’s all up to the consumer,’ he said, according to The New York Post, ‘If consumer demand keeps up, we’ll act accordingly.’
Disney’s metaverse would allow people to experience park rides like the Haunted Mansion without ever setting foot in Disney World
Chapek noted the virtual reality experience could go beyond simply sitting in the car and experiencing the ride the way park-goers do, but would allow people to step off of the tracks and explore the ride sets up close
Chapek has hardly been the happiest CEO on Earth since he took the reins at Disney.
After beginning his tenure in February, 2020, he was thrust immediately into the chaos of navigating Disney through the perils of the pandemic, which saw the media company’s primary revenue streams – theme park revenue and movie theater tickets – vanish like a pair of glass slippers at midnight.
To help steady the ship, Iger – much to Chapek’s ire, reportedly – was kept on in a leadership position through 2021.
But as soon as Chapek was given full control in 2022 his price hikes had customers raising eyebrows about whether he was up to the same scratch as the visionary Iger.
Those doubts were doubled-down on by Disney staff after Chapek decided to remain quiet on Florida’s Don’t Say Gay bill, a law which barred schools from discussing sexuality or gender with children between kindergarten and third grade.
Many Disney employees viewed the law as homophobic and an affront to the inclusive values of Disney, and publicly voiced their outrage that Chapek did not speak out against it.
Chapek said the metaverse would also work in conjunction with real-world visits to Disney theme parks
Disney is plotting a metaverse that would let people experience the most magical place on earth without ever setting foot in the theme park
He later apologized to staff, publicly decried the bill, and announced Disney had paused all its political donations within Florida.
Last week, Chapek addressed that apology for the first time since he issued it, saying he had struggled to balance the needs and beliefs of every one of his employees and customers.
‘What we try to do is be everything to everybody,’ Chapek told The Hollywood Reporter in a recent interview, ‘That tends to be very difficult because we’re The Walt Disney Company.’
‘We certainly don’t want to get caught up in any political subterfuge, but at the same time we also realize that we want to represent a brighter tomorrow for families of all types, regardless of how they define themselves,’ he said.

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