Connect with us

Metaverse

The Metaverse — What It Is and Is Not – InsideSources – InsideSources

Published

on

The metaverse is quickly expanding, but its meaning remains unclear. Until an agreement on a definition of “metaverse” is reached, efforts to manage the technology development and related public policy could be muddled at best.
Even a brief review of the literature and social media reveals that the word “metaverse” has been invoked in a variety of contexts. In the last few months, for example, there has been news of people getting married in metaverse, investment firms buying real estate in the metaverse, and managers holding meetings in metaverse.
A closer look at these news items reveals two significant themes. First, disparate cases employ different blends of augmented reality, virtual reality, NFTs, and blockchain technologies, and all call the result “metaverse.” Second, many metaverse descriptions are from private companies’ perspectives.
For example, in Meta’s announcement, they defined the metaverse as “an embodied internet where you are in the experience, not just looking at it.” Similarly, Microsoft described its enterprise metaverse as being “…made up of digital twins, simulated environments, and mixed reality.
Neal Stephenson coined the word “metaverse” in his 1992 science-fiction novel “Snow Crash.” In the novel, “metaverse” refers to a virtual reality-based digital world in which real people use their digital avatars to escape into the virtual world and avoid the grim physical world. More recent attempts to define metaverse may resonate with the spirit of “Snow Crash,” but they may yield to an organization’s goals and motivations as in the Meta and Microsoft examples
Venture capitalist Matthew Ball provides another well-regarded definition,  describing the metaverse as “a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications and payments.”
Although some common themes emerge, such as interoperability and interconnectedness, a standard, concise and coherent definition is still lacking. In fact, there can even be a lack of agreed-upon characteristics or capabilities. This inherently stifles much-needed discussion about technology development, opportunities and risks.
In addition to the absence of central meaning and characteristics, there seems to be no distinction between guiding technologies and supporting technologies. In this context, a guiding technology is the core technology that enables the existence of a new product. In contrast, a supporting technology allows a new product to scale.
This added confusion can further complicate necessary discussion and technology management. Metaverse is often used colloquially as a “catch-all” term for anything involving a blend of AR, VR, digital avatars and blockchain-related technologies. The current public discussion around metaverse conflates supporting technology, guiding technologies and its various derivatives, making it difficult to advance informed discussions around the subject.
A lack of clear definition and distinction between related technologies supporting the metaverse complicates discussions around the regulation and protocols required to sustain a metaverse and mitigate its potential adverse effects. Although there are certainly beneficial aspects, given the negative effects of social mediagig platforms and other emergent technologies, it may be prudent for lawmakers to start considering regulatory regimes that not only foster innovation but also protect the broader society from any potential negative aspects of the metaverse.
An engaged public discourse is crucial for innovating and regulating any emerging technology. Developing a clear and concise definition of the metaverse and related technologies might help foster productive stakeholder discussions and craft regulatory alternatives. Metaverse is still at foundational stages, and a clear definition might go a long way toward building a decentralized metaverse in which everyone can safely participate.
For Comments, Questions, Or Complaints about
our articles please contact us.

source

Metaverse

BlackRock digs further into crypto with metaverse ETF – FinanceFeeds

Published

on

BlackRock digs further into crypto with metaverse ETF  FinanceFeeds
source

Continue Reading

Metaverse

Money Laundering via Metaverse, DeFi, NFTs Targeted by EU Lawmakers’ Latest Draft – CoinDesk

Published

on

source

Continue Reading

Metaverse

Lamina1 Presents Inaugural “Open Metaverse Conference” Connecting the Worlds of Blockchain and the Metaverse for a Next-Gen Internet – Business Wire

Published

on

Featuring a keynote from co-founder and futurist Neal Stephenson, the first-of-its-kind event aims to empower creators and coders to build the Open Metaverse together
LOS ANGELES–(BUSINESS WIRE)–Lamina1, a Layer 1 blockchain optimized for the Open Metaverse, today announced its role as founding sponsor of the Open Metaverse Conference, a first-of-its-kind industry event bringing together the worlds of the Metaverse and Web3 to build a more open and immersive Internet. The two-day conference will take place from February 8-9, 2023 in Los Angeles, California, and will gather experts and builders spanning Metaverse experiences, Web3, and entertainment.

Co-founded by Neal Stephenson, renowned futurist and science fiction author who originally coined the term “Metaverse,” and cryptocurrency pioneer Peter Vessenes, founder of the first VC-backed Bitcoin company, Lamina1 will provide the infrastructure to empower rapid expansion of the Open Metaverse. As the founding sponsor of the Open Metaverse Conference, Lamina1 will provide a forum for critical conversations around identity, privacy and interoperability, while exploring how audience engagement, creative storytelling, and the technicalities of blockchain can work hand-in-hand to make the vision of the Open Metaverse a reality.
The Open Metaverse Conference will feature keynotes from renowned technologists and storytellers who are pioneering visions for the next era of the Internet. Attendees will hear from Lamina1 co-founders Neal Stephenson and Peter Vessenes, as well as Philip Rosedale, founder of virtual world Second Life (Linden Lab) and co-founder of virtual platform High Fidelity, John Gaeta, Oscar-winning VFX pioneer (The Matrix) and CCO of character persona company Inworld AI, Cathy Hackl, Metaverse and Web3 strategist and founder of design consultancy Journey, and other industry crossover leaders to be announced. Keynote sessions will be complemented by diverse speakers and side events spanning games, art, entertainment, and commerce. To connect these key areas of culture with the technology that enables them, the Open Metaverse Conference will also facilitate technological deep dives for attendees from leaders in Web3, immersive computing, and technology standards groups. Presenting partners include the Metaverse Standards Forum, the Open Metaverse Interoperability Group, and the Open Metaverse Alliance for Web3 (OMA3), all organizations fostering interoperability.
“We are at a moment in time when developers, creatives, and producers can finally design the seamless and persistent experiences we’ve dreamed about,” said Jamil Moledina, Vice President of Games Partnerships and Media at Lamina1. “The Open Metaverse Conference will serve as the big tent for everyone who’s thinking about creating never-before-possible experiences that allow creators and consumers to enter unique virtual worlds on a level playing field.”
“OMA3 is pleased to collaborate with Lamina1 and the Open Metaverse Conference in promoting interoperability,” said Robby Yung, CEO of Animoca Brands. “OMA3 looks forward to developing talk tracks to encourage the creation of a more open and immersive internet.”
The conference will encourage interdisciplinary dialogue through debates, pitch sessions, roundtable discussions, and networking opportunities to help drive new ideas and connections.
“We felt a real sense of urgency to facilitate discussion with our colleagues and creators across the spectrum,” said Rebecca Barkin, President of Lamina1. “We know that the Open Metaverse will be built collaboratively and with a set of shared values, and we’re happy to provide this forum to address the needs of the community and to solve big problems together.”
For more information on the Open Metaverse Conference, visit www.openmetaverseconf.com.
About Open Metaverse Conference 
The Open Metaverse Conference (OMC) is an industry-first event presented by Lamina1 focused on bringing together the Metaverse and blockchain technology. The conference gathers key stakeholders spanning developers, creatives, producers, product owners, and executives to ask and address big questions around the development of a truly Open Metaverse that leverages open-source, collaborative principles and blockchain decentralization.
About Lamina1 
Lamina1 is a Layer1 blockchain optimized for the Open Metaverse. The brainchild of legendary futurist Neal Stephenson (who first conceptualized the term “Metaverse” in his 1992 best-selling novel Snow Crash) and Peter Vessenes, a foundational leader in the crypto space from the early days of Bitcoin – Lamina1 is on a mission to deliver the blockchain technology, interoperating tools, and decentralized services that will establish it as the preferred destination for creators building a more immersive Internet. It is the first provably carbon-negative blockchain in the world.
K.C. Maas
Wachsman
kc.maas@wachsman.com
K.C. Maas
Wachsman
kc.maas@wachsman.com

source

Continue Reading

Trending

Copyright © Diaily Meta News