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The Metaverse: Building a Fairer World in Virtual Reality | Insights – Holland & Knight

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You strap on a bizarre-looking headset that blankets your ears and eyes, pick up a controller in each hand, and within seconds are transported to a three-dimensional, virtual world inhabited by other people who are sharing the same experience. Virtual reality (VR) is one of many technologies that the term “metaverse” is designed to cover. Metaverse could refer to any other technology that recreates or augments real-world experiences with technology. Augmented reality (AR), where one sees a technical overlay to the real world, is another example. VR is, however, the most immersive experience available today, and it is an incredible opportunity to realize in software what all lawyers have spent their careers exploring: how to build a world that better matches our expectations of fairness.
This post will explain one type of metaverse (VR metaverses) and how users interact with it. It will then explore the philosophy behind natural and human law in the real world. Finally, it will explain how the virtual world allows us to merge natural and human law to build spaces that conform to our moral judgments.
VR metaverses are virtual, 3D spaces. Users can interact with these spaces in a number of ways, but the most compelling technology is a VR headset. Several companies offer these headsets, and below is an image of Meta’s Oculus Quest 2 VR headset:
Metaverse_edited
After a user straps the headset on his or her head, the two screens before their eyes display images while two small speakers adjacent to their ears play audio. He or she can manipulate objects in the virtual world with controllers that are held in each hand. If the user looks right, they see the virtual world to the right; if they walk forward, they move forward in the virtual world. A Meta promotional video demonstrates how the technology works. It is an immersive experience, and the technology is good enough that you can lose yourself in the virtual space.
Similar to a smartphone, there are apps you can download to your headset to experience different spaces and challenges. Not all are VR worlds. Some are video games where you are the protagonist, others are educational, and some are directed to productivity. The apps may or may not invite other human users to join you in the experience.
One popular VR metaverse is Meta’s Horizon Worlds app, where users can explore thousands of 3D worlds while socializing with other users in those spaces. Below are a couple “selfies” from these virtual spaces:
Building a Fairer World in Virtual Reality_full Building a Fairer World in Virtual Reality 2_edited
Users can also create their own virtual worlds.
Other popular VR metaverses include VRChat and Rec Room.
I was attracted to study law for the same reason I was attracted to study technology: I wanted to know how it worked. We were born into a legal system that is thousands of years old that governs nearly every aspect of our lives, so understanding that system is (put lightly) important. What you learn as you work your way through law is that a more interesting question is why this system exists at all.
Life on Earth without any human legal system is still governed by laws. Natural laws, such as physical laws, constrain and govern all of our activity. For some unknown reason, massive things attract other massive things to them (gravity), light will not move faster than 299,792,458 m/s in a vacuum and the Planck constant will forever be 6.62607015 × 10-34 kg⋅m2/s. We have no clue where these laws come from or why they exist, but we are absolutely subject to them. There is no cheating physics, so every house has to obey the laws of thermodynamics.
Nothing in our natural state, however, prevents us from stealing from our neighbors. The laws of physics just do not address theft. (By acquiescence, you could argue that nature allows theft to happen.) Without a human legal system, no natural force stops us, and there would be no consequences for that action. The same observation applies to other criminal activity (e.g., assault and murder). Likewise, nature takes no position on civil liability. No natural law addresses a breached contract, infringed patent or misappropriated trade secret.
Whether by nature or nurture, something in us understands that a just society cannot allow theft or a broken formal promise. We are compelled to stop these activities from occurring and punish those who commit them. Because nature turns a blind eye, it is up to us to come up with a solution. What we have built in response is a legal system developed and administered by humans to prohibit and punish crimes as well as mandate what is fair in civil cases.
Our legal system, at least in part, adapt nature to our notions of justice. One way to think of human law is that it operates as a kind of overlay on the natural set of laws. This overlay attempts to fill gaps in natural law by imposing our set of moral judgments where we see fit. Nature ignores theft and breached contracts, but we think they are bad, so we prohibit them, punish those who commit those acts and attempt to make its victims whole.
When we take a step back and examine this “human law overlay,” we get a clear picture of a society’s moral judgments. As Oliver Wendell Holmes said, “The law is the witness and external deposit of our moral life. Its history is the history of the moral development of the race.” (Say what you will of lawyers, but the remainder of the quote reads, “The practice of [the law], in spite of popular jests, tends to make good citizens and good men.” (Id.)) What humans believe is right is reflected in our legal systems – whether those values are also reflected in nature is a matter of chance.
Unlike natural law, our legal system is not perfect: people regularly commit crimes and escape civil liability. But what if we could do more than overlay our legal system on the natural world? What if the two systems could be merged to create a world where its natural laws perfectly reflect our moral judgments?
The metaverse allows us to code natural law in a virtual space, so natural and human law can be integrated in remarkable ways. In the metaverse, the speed of light could be variable and massive objects could repel rather than attract one another. The physics of the metaverse are at the developer’s whim. Because natural laws in the metaverse are editable in a way they are not in the real world, they can also reflect our moral judgements.
For example, no natural law prohibits Alice from stealing Bob’s car. Because she is physically able to steal the car, our legal system needs to identify her, prove that she committed the crime, establish some punishment and attempt to make Bob whole again by returning the car or ordering restitution. The physics of the metaverse could absolutely restrict Alice from taking Bob’s car. In effect, there is a new natural law in that metaverse: you cannot exercise control over another’s possessions. Alice can no more easily violate that law than we can escape gravity’s pull.
As another example, Carlton formally promises to buy Derek’s virtual home for 0.001 bitcoin (BTC) if the price of 1 BTC exceeds $30,000 within the next 90 days. The entire transaction lives in the metaverse’s digital realm: crypto currency is being exchanged for digital real estate upon a triggering event. Such transactions are the basis of smart contracts, and there is no opportunity to breach because the agreement automatically executes, as would computer code. Carlton and Derek’s transaction becomes part of the fabric of their metaverse’s legal system, and executes automatically if the triggering event occurs.
Metaverses are already merging moral judgments to their set of natural laws. While you are strapped into VR, it can be jarring when another user gets close to or sneaks up on you (they appear to be right in front of you). To solve this problem, Meta introduced a Personal Boundary feature that creates a four-foot boundary around you that others cannot cross. No such rule exists in nature, and we learned as much when jurisdictions tried to implement a six-foot mandate during the COVID-19 pandemic with varying success. Meta’s Personal Boundary rule, however, will succeed because Meta’s developers control all aspects of the metaverse.
Lawyers are beginning to turn their attention to the host of legal questions that will arise as metaverses become more popular (e.g., how will ownership or disputes work in the metaverse?), but we should not overlook that the metaverse provides an opportunity to do more than just apply the law to an exciting new technical field. We can do in the virtual world what we can never hope to accomplish in the real world – we can bend the virtual world’s parameters to match our moral judgments and build a space that by its nature executes our understanding of what is just and fair.
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The 3 Types of Crypto Metaverse Coins – The VR Soldier

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Metaverse coins are all the hype right now, and for those new to the cryptocurrency space, it might be confusing as to what crypto Metaverse coins exactly are. Each type of Metaverse coin offers unique aspects to the virtual ecosystem. This article lists three kinds of Metaverse cryptocurrencies that you will find on the market.
The first and most abundant type of Metaverse coins you will find in crypto are play-to-earn blockchain-based games that feature relatively basic virtual platforms.
There are various platforms that these play-to-earn games use. Some of the most popular ones include Binance Smart Chain, WAX, Polygon, Solana, and more.
The most popular play-to-earn crypto Metaverse game is Alien Worlds, surpassing over 1.4 million users over the past month. Players can purchase NFTs and use them to mine Trillium, which has real-world value.
These projects are considered Metaverse coins because they offer a virtual blockchain-based environment that allows for some basic interaction. At the same time, these games don’t compare to full-fledged 3D games like Fortnite, Call of Duty, etc. They offer a simple browser-based application that’s still considered a Metaverse experience.
The second type of Metaverse coins are actual 3D experiences that allow players to explore a virtual universe similar to Minecraft, Roblox, and even Fortnite.
Due to the increased complexity of such an application, there aren’t many such projects on the market. The two main 3D virtual metaverses right now are Decentraland and The Sandbox, both of which have multi-billion dollar valuations.
The main difference between Decentraland and The Sandbox is that Decentraland is a browser-based application. In contrast, The Sandbox is a downloadable game that needs to be installed on your PC.
In addition, both Decentraland and The Sandbox act as platforms for play-to-earn games that will be built in those universes. Think of it like Bitcoin, which is only a cryptocurrency, but Ethereum is also a platform for other cryptocurrencies (ERC-20 tokens). Similarly, play-to-earn Metaverse games are just that, basic idle & click games, while 3D Metaverses offer a virtual universe where users can deploy these play-to-earn games.
Last but not least, we have various Metaverse platforms. Those include the blockchains that the 3D Metaverses are built on. The most popular one would be Ethereum, but other Metaverse platforms have been making waves in the market. These include WAX, Solana, IoTeX, BSC, and more.
Ethereum is the most known and reliable platform since it’s been on the market the longest. WAX is great because it was built from the ground up with Metaverse gaming in mind; transaction fees are replaced with CPU & RAM power which can be acquired by staking WAX token.
Solana is another great platform that’s looking to compete with Ethereum. Their ecosystem is incredibly well designed, with some amazing applications on the platform. Solana has an extremely popular NFT marketplace called Solsea, an excellent alternative to OpenSea for those who don’t like paying Ethereum’s high gas fees.
Another platform worth mentioning is IoTeX, which includes a fully functional Web3 mobile app called IoPay, which users can currently use and explore their ecosystem.
2022 will be an excellent year for further Metaverse application development. Currently, Decentraland and The Sandbox are the only “true” Metaverses, and even they don’t support VR tech at this time.
We still have a long way to go in creating immersive Metaverse applications, but we can expect some revolutionary experiences launched next year at the speed crypto is moving.
Disclosure: This is not trading or investment advice. Always do your research before buying any cryptocurrency.
Also Read:
Top 5 Metaverse Coins Gaining Over 20% Today

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Top 3 Metaverse Crypto Coins Below $0.01 to Watch in June 2022 – The VR Soldier

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Cryptocurrency markets continue to trade sideways this week, with Bitcoin and Ethereum managing a spectacular recovery after bottoming out on June 18th. There are several popular niches for crypto tokens, including NFTs, AI & Big Data, DeFi, and Metaverse. Metaverse crypto coins are showing green across the board, making it an excellent opportunity to cover several undervalued projects with a unit price below 1 cent to watch in June 2022.
Note: The list below is ordered by the unit price of each project, lowest to highest.
Launched in April 2019, Verasity (VRA) is a blockchain company and Metaverse crypto coin looking to build an entirely new experience in AdTech, Esports, and digital rights management.
Verasity features its unique Proof-of-View protocol, which can identify fraudulent online traffic and discard it from analytics platforms, thereby increasing ad revenue for publishers and conversions for advertisers. The PoV protocol also featured NFT authentication features, which help identify fraudulent and copycat collections looking to capitalize on a primary project and its community.
verasity proof-of-view
Due to its unique nature, Verasity’s Proof-of-View technology passed a patent examination by the Chinese Patent Office in January 2022, signaling the tremendous potential for the protocol and the project.
For its product layer, Verasity includes VeraEsports – an Esports platform partnering with some of the most prominent players in the game, such as PUBG Mobile, Valorant, CS:GO, etc. Verasity also features its online crypto wallet – VeraWallet, with guaranteed security and growth for your portfolio. VeraWallet is an ultra-secure, all-in-one digital currency wallet for people who love esports and NFTs.
Moreover, VRA is one of the top Metaverse crypto coins with some of the highest staking yields, offering up to 18.25% on VRA tokens until April 2023. Users can stake their VRA tokens in Verasity’s VeraWallet.
verasity veraviews
Last but not least, Verasity features an earning platform – VeraViews, which enables users to earn VRA tokens for watching content online.
Verasity currently features a market cap of $57 million with a 24-hour trading volume of $6.8 million. Its low unit price of $0.0055 make it a highly undervalued project worth keeping an eye on in June 2022.
VRA is the primary ERC-20 Ethereum-based digital asset for the platform. VRA can be used to earn rewards, payment for various services, etc.
You can purchase VRA on Gate.io, Poloniex, KuCoin, Hotcoin Global, OKX, Bittrex, etc.
Launched in September 2021, Star Atlas (ATLAS) is one of the market’s most anticipated Metaverse crypto games. It features some of the best designs out of all the Metaverse crypto coins and includes a robust NFT marketplace where users can purchase in-game assets to be used in the game when it’s released.
star atlas
Star Atlas, by far, has one of the best design teams behind the project, and we recommend checking out the platform if you haven’t yet. The game is currently in development, but users can check out the website, a few teaser trailers, and its NFT marketplace.
Star Atlas is built on the Solana blockchain, so to interact with its NFT dApp, we recommend connecting with a Solana-supported Web3 wallet like Phantom.
The game itself involves strategy and exploration. Users can explore Star Atlas’ planets in its Metaverse, complete missions, collect resources, and earn rewards via the game’s play-to-earn model.
One unique feature about Star Atlas is its recent partnership with The Sandbox, one of the highest-valued Metaverse crypto projects on the market. The partnership will revolutionize interoperability between the Ethereum and Solana blockchains in a first-of-its-kind collaboration.
Star Atlas includes a dual-token economy consisting of two Solana-based tokens: ATLAS and POLIS. While ATLAS is the primary utility asset for Star Atlas, which enables users to buy NFTs on the marketplace and interact with its Metaverse, POLIS is the governance token providing voting power to holders looking to participate in the Star Atlas DAO.
star atlas
With a current market capitalization of $15 million and a unit price of $0.007, Star Atlas is highly undervalued. Star Atlas has tremendous long-term potential, and we recommend keeping a close eye on the project in June 2022.
You can buy ATLAS on FTX, Gate.io, Kraken, Raydium, LBank, MEXC, Ascend EX (BitMax), OKcoin, Paribu, BitMart, CoinEx, Bitrue, XT.COM, CoinTiger, etc.
Launched in July 2021, Metahero (HERO) is building an ultra-realistic Metaverse enabling users to scan themselves and other real-world objects into Metahero’s digital realm with extreme precision.
metahero and wolf digital world partnership
Metahero partnered with Wolf Digital World, the leaders in 3D photogrammetric scanning technology already utilized by AAA game developers like CD Project, the team behind Cyberpunk 2077 and The Witcher Series, to create realistic animations and 3D models.
Metahero features its Metaverse called Everdome, which completed a presale raising over $9 million in its seed funding round, signaling the tremendous community support for the project.
While Metahero’s primary utility asset is HERO, Everdome’s token is DOME. Both tokens are BEP-20 BNB Chain crypto assets as Metahero and Everdome are built on the BNB chain. Metahero is one of the most underrated Metaverse crypto coins on BNB, and we recommend keeping a close eye on it in June 2022.
Metahero is undervalued now, as the bear market pushed its valuation to $50 million. With a unit price of $0.0099, it’s a tremendous low-priced coin to watch in June 2022.
In recent news, Metahero announced that it appointed Mariusz Król, the founder of WOLF Group, as the CEO of Metahero. According to the announcement:
“Both teams will continue to deliver at the highest level, each with a unilateral focus, in order to increase and optimize output for both projects.”
You can purchase the HERO token on KuCoin, Gate.io, Bybit, LBank, PancakeSwap (V2), Crypto.com, AAX, CoinEx, Biswap, XT.COM, etc.
Disclosure: This is not trading or investment advice. Always do your research before buying any Metaverse crypto coins.
Follow us on Twitter @thevrsoldier to stay updated with the latest Crypto, NFT, AI, and Metaverse news!
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Facebook's Metaverse is Expanding the Attack Surface – Trend Micro

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Use the CRI to assess your organization’s preparedness against attacks, and get a snapshot of cyber risk across organizations globally.
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Privacy & Risks
Understand the cybersecurity risks in the Metaverse
By: William Malik August 08, 2022 Read time:  ( words)
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Thirty years ago, Paramount trademarked the name “Holodeck.” An artifact of Star Trek: The Next Generation, the holodeck was a magical, computer-generated world where characters lived in another realm – either a historical place or an entirely fictious domain, based on old movies, books, or a character’s imagination. As in much science fiction, the holodeck’s inner workings were never explained, except when dealing with a malfunction: the safety protocols stopped working, an alien took over the controls, a fictional character escaped, all of which put one or more character’s lives at risk.
Also, thirty years ago, Gartner published a research report “Client Server and Cooperative Processing.” It described the underlying model behind client/server computing and described the forms simple two-tiered architectures might take. As a side effect, the report described why client/server computing makes sense (as opposed to doing everything on one machine). Different types of computers have a different ration of computational power to available data. Historically, mainframes tend to be data-rich (tuned to run at 100% processor utilization) and MIPS-poor, while PCs tend to be MIPS-rich (rarely exceeding significant processor utilization) and data-poor – by a factor of about 3,000. If the computational problem involves lots of data but relatively little processing power, a mainframe-style computer fits the bill. If the problem involves lots of processing but not much data, a PC makes sense. And if the problem requires lots of data and lots of processing, then split the problem into two parts – and put the data-heavy part on one, and the compute-intensive part on the other.
Enter the Metaverse
The holodeck is the limiting case of a computational problem requiring lots of data and lots of processing. We can be sure that it is implemented using a multi-tiered architecture. Which brings us to the metaverse, our real-world version of the holodeck. The metaverse will provide a rich, immersive experience when the user wears AR glasses and gloves with haptic feedback (local client computing for compute-intensive tasks) fronting a richly connected network of servers holding vast amounts of data about the background, landscape, avatars, and the physics of the virtual environment.
From a security perspective the metaverse presents every possible attack surface. The primary IT components connect using IP but the many devices needed to flesh out the illusion will run a multitude of industrial control system protocols. Cost pressures will drive vendors building the infrastructure to source low-cost IIoT components, which still lack basic security and privacy controls. Even in the holodeck, advanced authentication was easily forged. Man-in-the-middle attacks will proliferate. Privacy will be non-existent, because people react to sensory input faster than they know, and the local client hardware will pick up and remember those reactions. While people are exploring their virtual world, the virtual world is constantly monitoring and evaluating the individual’s likes, wants, and preferences. The mountain of profile data will make marketing vastly more persuasive, not just for consumer products but also for political advertisement targeting. Vance Packard would be in awe of the metaverse’s power.
Security conventionally guarantees that data shall not be lost, altered, or inadvertently disclosed. Adding the industrial control system mandate for safety brings us to a new model for cybersecurity fitting the threats the metaverse will unleash. Since effective cybersecurity combines technology with policy and user education, we are a long way from securing the metaverse. The architecture is just now coming to light. The proper procedures are far from a first draft, and regulations a decade behind that. For now, the strongest link remains the people using it. Be careful, and thoughtful, about what you want to share and how you would keep a secret in this new virtual world. “Arch!” doesn’t work quite yet.
ReferencesHOLODECK Trademark 74327473, filed Oct 31, 1992.
“Client/Server and Cooperative Processing – a Guide for the Perplexed,” William Malik, Tony Percy, W. Roy Schulte, Gartner, Stamford, CT. October 1992
The Hidden Persuaders, Vance Packard, David McKay Co., New York, 1957.

What do you think? Let me know @WilliamMalikTM
William Malik
VP, Infrastructure Strategies

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